What If Adventure Time Was A 3d Anime Game Infinite Dash
Feel the need for speed!!! Sonic is dorsum at his best for the NEOGEO POCKET Colour!
— Tagline
Sonic the Hedgehog Pocket Take a chance (ソニック・ザ・ヘッジホッグポケットアドベンチャー , Sonikku za Hejjihoggu Poketto Adobencha ? ), besides known as Sonic Pocket Adventure , is a platforming game in the Sonic the Hedgehog series and the but Sonic game to be made for the Neo Geo Pocket Color handheld panel. Released on 4 December 1999 in United States, the game was made by SNK Product Development Dept. Division 1 and is the 2d Sonic game to be released on a non-Sega system (the first being Sonic Jam for the Game.com).
Sonic Pocket Adventure borrows several gameplay elements from the original Sonic the Hedgehog 2 for the Sega Mega Bulldoze, using similar graphics, music, and enemies. The game as well contains exclusive content, such as puzzles and multiplayer modes.
Gameplay
![](https://static.wikia.nocookie.net/sonic/images/1/1c/PktAdv_title.gif/revision/latest/scale-to-width-down/225?cb=20220127220116)
The title screen of Sonic the Hedgehog Pocket Adventure.
Sonic the Hedgehog Pocket Take a chance is a side-scrolling platforming game with graphics and gameplay heavily similar to Sonic the Hedgehog and Sonic the Hedgehog 2 for the Sega Mega Bulldoze. The game's objective is to accomplish the cease of each Act of a zone (a level in the game) in ten minutes. The main feature is the unmarried player mode, where the player takes control of Sonic the Hedgehog in gameplay much similar he had in Sonic the Hedgehog 3 & Duke. His moveset includes classic techniques like the Spin Spring, Spin Attack (called "Sonic spin" here), and Spin Dash. Momentum physics in the game are nearly the aforementioned as in earlier games, except that Sonic is slightly heavier.
The game borrows several gimmicks and items from both Sonic the Hedgehog and Sonic the Hedgehog 2. Like in earlier games, Rings can be institute everywhere in the Acts and will protect the actor from taking impairment, though they cannot protect from drowning, falling in abysmal pits, or getting Time Overs. Collecting them adds points to the end-of-Human action score tally, and collecting a hundred grants the histrion an extra life. When taking harm Sonic loses all his Rings, and getting hit without any Rings costs the role player a life, along with making them restart from either the commencement of the Act or the final passed Get-go Post.
The game besides features item boxes containing the bones ability-ups, such as the Super Rings (grants ten extra Rings), Shield (protects against ane striking of damage), 1UP (grants an extra life), Power-Sneaker (briefly increases speed), and Invincible Protect (grants brief invulnerability). Each Act also has several Start Posts, which save the histrion's progress when passed. Additionally, there are 96 subconscious photo pieces throughout the game, which can be collected to assemble puzzles in the Puzzle Room.
![](https://static.wikia.nocookie.net/sonic/images/e/e2/Neo-South-Island-Zone.png/revision/latest?cb=20151116210955)
Sonic in Neo South Island Zone, the starting time zone in the game.
When at the end of a zone'south first Human activity, the histrion must run past a goal plate to finish. To complete the second Act of a zone, a capsule must exist opened after beating the boss. The player can collect six of the the chaos emeralds by completing the Special Stages and the concluding one by immigration the penultimate zone. Collecting all seven Emeralds volition unlock the game's adept cinematic catastrophe.
Scoring arrangement
Controls
Push formation | ![]() |
---|---|
Lever left/right | Walk/Run/Push button |
Lever up | Look up |
Lever down | Look down/Crouch |
| Spin Spring |
Lever correct/left > down | Sonic spin |
Lever down + | Spin Dash |
OPTION | Pause |
| Reboot |
Objects
Items
- Anarchy emerald
- Huge bubble
- Item box
- 1UP
- Invincible Protect
- Power-Sneaker
- Shield
- Super Rings
- Photograph slice
- Band
Gimmicks and obstacles
Characters
Playable characters
- Miles "Tails" Prower (multiplayer)
- Sonic the Hedgehog
Non-playable characters
- Dr. Robotnik
- Knuckles the Echidna
- Mecha Sonic
- Animals
- Flicky
- Ricky
- Pocky
- Picky
- Cucky
- Pecky
Enemies
Bosses
![](https://static.wikia.nocookie.net/sonic/images/4/4f/Pocket_08.gif/revision/latest?cb=20190713214410)
Secret Establish Zone boss
- Neo Due south Island Zone boss
- Secret Found Zone boss
- Cosmic Casino Zone boss
- Knuckles the Echidna (Aquatic Relix Zone)
- Mecha Sonic (Aerobase Zone)
- Gigantic Angel Zone dominate
- Last Utopia Zone boss
- Chaotic Space Zone boss
Zones
![](https://static.wikia.nocookie.net/sonic/images/9/9b/AquaticRelix.png/revision/latest?cb=20120912172738)
Sonic in Aquatic Relix Zone, the fourth zone in the game.
Sonic the Hedgehog Pocket Adventure consists of nine zones. Almost are made up of two Acts, while others only accept i. The bulk of these zones involve standard platforming, and at the terminate of each the role player has to fight a boss that is either Dr. Robotnik in one of his machines or an entirely unlike opponent.
All zones in the game are straight inspired by those in Sonic the Hedgehog 2, with graphics of the commencement zone being duplicated from the original Sonic the Hedgehog. While most zones are unlocked as the player clears them, the role player has to gather all seven anarchy emeralds to unlock the final 1. All the zones in order are:
- Neo South Island Zone
- Secret Establish Zone
- Cosmic Casino Zone
- Aquatic Relix Zone
- Heaven Chase Zone
- Aerobase Zone
- Gigantic Angel Zone
- Terminal Utopia Zone
- Cluttered Infinite Zone
Special Stages
By holding onto fifty Rings at the stop of each zone's first Human action (including Sky Hunt Zone) and leaping into the large ring that appears behind the goal plate, the player can enter i of half dozen Special Stages. In these stages, the player can collect 6 of the seven chaos emeralds. The 7th emerald is kept by Dr. Robotnik, and is obtained from the Terminal Utopia Zone dominate.
Special Stages in Sonic the Hedgehog Pocket Adventure heavily resembles the ones in Sonic the Hedgehog ii. Here, Sonic runs through a 3D half-pipe littered with rings and Bombs. The player must collect the requisite amount of rings to cross each checkpoint and obtain a chaos emerald: neglect to amass the quota and the actor volition fail the Special Stage. There are three checkpoints per round and ring requirements become increasingly stringent equally the game progresses. There are also sparkling flower objects exclusive to this game, which reward the player with continues.
Rooms
![](https://static.wikia.nocookie.net/sonic/images/8/8f/Sonic-Pocket-Adventure-Room-Select.png/revision/latest?cb=20151116202136)
Room select carte du jour.
Aside from unmarried player fashion, Sonic the Hedgehog Pocket Adventure features multiple other playable modes, referred to as "Rooms", which can exist accessed past selecting the "Go To Room" option on the title screen. The zones available in the rooms depend on how far the actor has gotten in single player mode.
Trial Room
The Trial Room is a time attack feature which allows players to replay previously cleared Acts with the aim of beating their record. After inputting a proper name upon the role player's first entry on the carte, the best times are recorded on a score screen with the overall performance being graded with the following medals: Statuary, Silver, Gilded, or Platinum. Two modes are available:
- Time Trial: The basic fourth dimension attack fashion for each Act bachelor.
- Advanced: This mode is the same as the Time Trial mode, except the player is required to reach the stop of an Act with at least fifty Rings for their score to exist recorded.[4]
Ranking
A rankings pick is available to view the all-time time records for both Fourth dimension Trial and Advanced.[5] A Top 5 Update feature is available to connect with other players and substitution or combine each other'due south rankings by using a link cable for the Neo Geo Pocket Color.[5] There is an option to switch between personal best and all time best, from the personal records department a reply of the Human action is able to be played. The Data Initialize office clears all records.[6]
Duel Room
The Duel Room serve equally the multiplayer component of Sonic the Hedgehog Pocket Adventure, which allows gaming for two players over link cablevision betwixt two Neo Geo Pocket Colors with two copies of the game. In both two player versus modes, player 1 controls Sonic and player 2 controls Tails. The two characters share the same move set, making the gameplay identical for both players. The Duel Room features two modes:
- Sonic Rush: Players race to reach the goal plate at the end of each Act first.
- Go the Rings: Players race to collect a set amount of Rings inside a called Human action. When one of the players has obtained the specified number of rings, they are declared the victor and the other automatically loses. Players will also lose if they lose too many rings to the bespeak that there are just not plenty rings left in the Act.[6]
Puzzle Room
The Puzzle Room is where the photo pieces found in the single player mode are gathered and placed into six character images, each containing xvi photograph pieces. This room features three modes:
- Build Puzzle: Players can build the puzzles by using the pieces found so far.
- View Puzzle: Players can view their completed puzzles.
- Puzzle Initialize: Releases all the photograph pieces dorsum into the zones to be constitute again.
Completing three puzzles unlocks the game's Sound Test, and by assembling all six, a "Special Stage" way is unlocked where the player can play through the game'southward half-dozen Special Stages in succession.
Game Selection
![](https://static.wikia.nocookie.net/sonic/images/9/96/PktAdv_game_options.png/revision/latest?cb=20220203011552)
Game Option menu
Game Selection is the settings menu for Sonic the Hedgehog Pocket Adventure. Here, the histrion tin can change the game's difficulty betwixt "Easy" or "Normal" mode (Piece of cake mode removes several obstacles in the zones), toggle the ability to Time Out, start the game with one, three, or five lives, or toggle the automobile ability off part where the system will close off later a certain amount of time.[seven]
Development
SNK Product Evolution Dept. Division one adult Sonic the Hedgehog Pocket Chance, though Yuji Naka from Sonic Team are credited as a supervisor and producer. The game was originally announced in February 1999, when SNK revealed that Sonic was to exist among the upcoming titles for their new handheld system, the Neo Geo Pocket Color.[8] The game was unveiled in early Baronial of the same year, revealing enough of the game's first level also as some of the diverse gameplay modes. More and more than of the game was revealed upward until it was fully released on four December 1999 in North America,[two] 25 May 2000 in Nihon,[one] and 25 Feb 2000 in Europe.[iii]
Soundtrack
All music tracks are viii-fleck arrangements of pieces from the original soundtracks from Sonic the Hedgehog 3, Sonic & Knuckles, and Sonic Jam.
Reception
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
GameRankings | 83.00% |
Review scores | |
Publication | Score |
AllGame | |
Computer and Video Games | |
Electronic Gaming Monthly | half dozen.v/ten[eleven] |
GameSpot | 8.3/10[12] |
IGN | x/10[xiii] |
Pocket Mag | four.67/v[14] |
Retro Gamer | four.67/5[fifteen] |
Official Dreamcast Mag (United states of america) | nine/10[16] |
Arcade | |
Gamers' Commonwealth | B[17] |
Sonic the Hedgehog Pocket Chance received high positive reviews during its release. IGN acclaimed it with a ten out of 10 score, praising the game'south high capabilities on the handheld, multiplayer modes, and replay value.[13] Pocket Magazine gave the game 4.67 stars.[xiv] Dean Scott of Reckoner and Video Games magazine gave the game five stars, praising how the single role player manner is familiar to the original iii xvi-chip games.[10] Christian Huey of AllGame gave the game 4 stars of out of 5, stating that the game is a "dumbed down version" of Sonic the Hedgehog 2 on the Sega Mega Drive.[9]
GameSpot gave the game an 8.iii out of 10, praising the game for its graphics, multiplayer modes, and puzzles, while stating the simply criticism existence the game's short length.[12] Daily Radar too gave positive reviews, stating that the game is "awfully expert. We'd love to say information technology's the single all-time reason to buy a Neo Geo Pocket."[18] Chris Irish potato of Retro Gamer gave the game 4.67 out of 5, stating the game to be reasonably substantial and last the review with: "If yous're a Sonic fan, this is definitely high on the roll of honor in his CV, and you owe information technology to yourself to play it." [xv]
Sonic the Hedgehog Pocket Adventure was i of the games to exist included in IGN's "DSi Virtual Console Wishlist," stating that "Sonic Pocket Adventure would exist a must-have on [the Nintendo DS] if NeoGeo Pocket Color support came to its Virtual Panel -- it was the perfect Pocket platformer."[nineteen]
Trivia
- There is a common misconception that Sonic the Hedgehog Pocket Adventure was developed by Dimps, the studio backside the Sonic Accelerate and Sonic Rush games. The development studio was not found until several months later on the game's release, though many of studio's personnel are known to be former SNK and Capcom employees.
- Sonic the Hedgehog Pocket Take a chance is notably the merely Sonic game to this day to mix both the classic Sega Sonic and the modern mail service-Dreamcast designs. Sonic, Tails, and Duke' in-game sprites are based on their classic sprites, simply with the colored eyes that they were given in Sonic Adventure, although Tails' optics are black on his sprites when piloting the Tornado. The title screen, menus, puzzles, and cutscenes also testify them with their post-Dreamcast designs. Dr. Robotnik, who is wearing his classic outfit while riding in the Egg Mobile, has his outfit changed to his post-Dreamcast attire (minus the grey goggles) when Sonic reaches the Gigantic Angel Zone. As well, the Tornado uses its design from Sonic Adventure, leaving only the Animals and Badniks with their same designs from the original games.
- The championship screen is direct duplicated from Sonic the Hedgehog iii, forth with the 8-fleck variation of the same background music.
- Sonic the Hedgehog Pocket Adventure was the last game to feature Sonic as the only playable character until Sonic and the Surreptitious Rings was released 8 years afterward.
- Rocky is the only original Brute to not appear in this game.
- In the North American version of the game, the Advanced menu moving-picture show in the Trial Room shows Sonic with bluish arms. The puzzle with Sonic and Tails on a green background features this error likewise.
- When the Sonic the Hedgehog Encyclo-speed-ia was released, Sonic the Hedgehog Pocket Risk was one of the notable games to exist left out the book. When asked about the games that were not included, the book's writer, Ian Flynn, mentioned that the game was out of limits for Sega at the time, even going further by stating that the game was not even allowed to be mentioned past name.[20]
- Sonic the Hedgehog Pocket Adventure was available in a combo pack with a peculiarly colored platinum silver or blue Neo Geo Pocket Colour. The parcel was sold for $99.95 USD which, because the separate prices of $69.95 USD for the system and $34.95 USD for the game, was not much of a deal.[2]
Videos
References
- ↑ 1.0 1.1 ソニック・ザ・ヘッジホッグ ポケットアドベンチャー (Japanese). Neogeo. Archived from the original on eight June 2000. Retrieved on 25 December 2021.
- ↑ 2.0 2.i 2.two Mullen, Micheal (xxx November 1999). Sonic Returns to Handhelds. GameSpot. Archived from the original on 6 June 2000. Retrieved on 30 January 2022.
- ↑ 3.0 3.1 3.ii Sefton, Jamie (February 2000). "Sonic the Hedgehog Pocket Adventure". Arcade (UK) (Time to come Publishing) (16): 102. Archived from the original . Retrieved on 21 February 2022.
- ↑ Sonic the Hedgehog Pocket Hazard (Neo Geo Pocket Color) United States instruction booklet, pgs. 12-13.
- ↑ v.0 5.1 Sonic the Hedgehog Pocket Adventure (Neo Geo Pocket Color) The states instruction booklet, pgs. xiv-fifteen.
- ↑ 6.0 half dozen.1 Sonic the Hedgehog Pocket Hazard (Neo Geo Pocket Color) U.s.a. instruction booklet, pgs. sixteen-17.
- ↑ Sonic the Hedgehog Pocket Chance (Neo Geo Pocket Color) United States instruction booklet, pg. 5.
- ↑ IGN Staff (6 August 1999). Sonic on NeoGeo Pocket Color. IGN. Archived from the original on 10 Baronial 2016. Retrieved on 22 February 2022.
- ↑ 9.0 9.1 Huey, Christian . Sonic the Hedgehog Pocket Adventure. AllGame. Archived from the original on fourteen Nov 2014. Retrieved on ix Desember 2018.
- ↑ 10.0 x.1 Scott, Dean (January 2000). "Sonic Pocket Adventure: Spikey Speedster Gets shrunk in the Launder". Calculator and Video Games (220): 100. Archived from the original . Retrieved on xxx January 2022.
- ↑ "Review Crew: Sonic Pocket Adventure". Electronic Gaming Monthly (127): 185. February 2000. Archived from the original . Retrieved on 21 February 2022.
- ↑ 12.0 12.1 Gerstmann, Jeff . Sonic the Hedgehog: Pocket Adventure Review. GameSpot. Archived from the original on 1 March 2012. Retrieved on 16 November 2015.
- ↑ 13.0 13.1 Craig, Harris (7 December 1999). Sonic Pocket Adventure. IGN. Retrieved on 16 November 2015.
- ↑ 14.0 14.1 Kiwi (i February 2000). Sonic Pocket Take chances (French). Pocket Magazine. Archived from the original on 12 May 2013. Retrieved on 9 Dec 2018.
- ↑ 15.0 15.1 Spud, Chris . Sonic the Hedgehog Pocket Risk. Retro Gamer. Archived from the original on 24 July 2013. Retrieved on xvi Nov 2015.
- ↑ Shamoon, Evan (March 2000). "Pocket Sonic". Official Dreamcast Mag (United states) (4): 81. Archived from the original . Retrieved on 21 Feb 2022.
- ↑ Hobbs, Michael (March 2000). "Mobile Gaming: Sonic Pocket Adventure". Gamers' Republic (22): 116. Archived from the original . Retrieved on 22 February 2022.
- ↑ O'Connor, Frank . Sonic The Hedgehog Pocket Adventure. Daily Radar. Archived from the original on two March 2000. Retrieved on 16 November 2015.
- ↑ ; Harris, Craig The DSi Virtual Console Wishlist. IGN (17 August 2009). Archived from the original on 20 February 2014. Retrieved on 22 February 2022.
- ↑ BumbleKast Priority Q&A for December 20th, 2021 (1:21:35). YouTube (xx December 2021). Retrieved on 21 Dec 2021.
External links
- Sonic the Hedgehog Pocket Adventure at the official Neo Geo Pocket Color website (Japanese) (archived)
- Sonic the Hedgehog - Pocket Adventure at the official SNK website
- Sonic the Hedgehog Pocket Adventure at MobyGames
- Sonic the Hedgehog: Pocket Adventure at GameFAQs
Source: https://sonic.fandom.com/wiki/Sonic_the_Hedgehog_Pocket_Adventure
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