What Is The Best Animation Mod For A Spellsword
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Source: https://www.nexusmods.com/skyrimspecialedition/mods/69736/?tab=posts
Posted by: davenportfortalwyneho.blogspot.com
37 comments
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Viscous
putting my vote out there for dagger + spell, unremarkably find myself using illustion spells when im using daggers
zedorda
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These are alot more like idle animations than a moveset. At least at my workplace we only use move when things motion and use animate when they don't move but wiggle effectually. Only why be professional when you are following drawing fighting styles.
skypia
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If you wear a weapon and magic at the same time, the idle animation of the upper body movement is maintained even when moving.
That'due south why nosotros named it a moveset because it applies to idle and all move movement.
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@zedorda Why are you beingness a dick? If you are then wonderful, then why don't you basically singlehandedly redo the gainsay animations in the game? Then you can nitpick over why other people's free mods aren't "professionally" named. And and then the "cartoon fighting way" thing sounds like you wanted to be a super dick. Merely why? They are moves for a game with tons of high-fantasy elements. What practice you recollect this is? Arma?
I but can't understand any rationale for your comment unless your intent was to be an asshole. If I'm completely off base, then lamentable, but wow, your comment comes off a needlessly pretentious.
b3ast1e
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Great. Thanks for letting us know. It says yous're a supporter, kinda oxymoronic given your conspicious lack of it in this comment. Proficient on you though, the earth needs more negativity.
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Awesome! Thanks for making this. Spellsword animations are horribly neglected.
If there is enough demand, I'd love a version for war axes.
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Pasty
While I'm satisfied with the spellsword fix-up I already have, I'g DEFINITELY gonna be using the idle here.
I have your Smooth Random Magic Idles installed and have noticed that my weapon hand never closes around the hilt when I'grand weilding magic in the left hand. This idle looks perfect for the DAR conditions I have in mind.
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Crawly modernistic! I absolutely love it. Also which armor set is used in the video, because I would love to effort that out.
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Viscous
Will there exist plans to create Smooth Motion Pack animations that are compatible with the Bloodskal Blade? It's something I would very much love to see.
The power attack animations for Smooth Motion Pack piece of work with vertical power-assail, but in that location are no animations for the horizontal ability set on.
skypia
jonSG
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Gluey
I'm a rookie at animation modern troubleshooting. When i get-go depict the ane-h sword and spell, the animation shows upwards, but quickly reverts to vanila. Your Jump, sprint, draw and sneak idle animations work... just not this one. Any ideas?
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everything related to animations/mods that use DAR there might be conflicts with the number of the animation, if theres 2 animations if the same numer then u gotta change i of them to a higher number
jonSG
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DAR folder is kept higher than other animation modes , so DAR mods u simply change the number within the mod binder
jonSG
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So if I change the number of the file (8220000) to something like (8220001), the mod will know this is its data mesh and work? Once again, I'grand a total rookie.
jonSG
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I'm starting to think its considering i'yard using Skyrim AE that can't run the Disable Plough Animation plug-in, and using FNIS. The Smoothen Magic Idles do the aforementioned wink-reset to vanilla. Not entirely sure I want to go down the rabbit hole of the Nemesis plug.
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just changing the DAR binder number. in this case yes the folder numbered 8220000 to any number higher than the folders you want it to overwrite
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Gummy
Is this uniform with MCO movesets similar elderberry souls, anchor moveset etc.
skypia
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If the number of DAR folder is kept higher than other animation modes
It is also compatible with all animations.
Kreyd
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The animation looks good, merely it'due south much wiser to sheild yourself with a sword rather than an arm during combat.
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Gummy
In real life, that's very truthful. Simply if you could shoot fire or lightning out of your unarmed mitt, it might be an okay tactic to put that manus in front.
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Sticky
"Delight chop this ane off first"? ;3 OK, I'm kind of not serious... But likewise kind of serious. If your magic comes out of your hand or if the motility helps you focus, how much you extend it should not matter. You'd in fact want to proceed that particular hand less visible!
But... Style over substance wins, and I really like this, so it's fine :3